This series of workshops is designed to intrigue and inspire in equal measure by using STEAM as a gateway to the general capabilities in meaningful and authentic ways.
Each workshop will be 90-minutes and will leave you with some practical tools to apply in practice in primary or secondary settings. You are invited to dip into one or two workshops or join us for all four. The intention of these workshops is to provide an entry point into exploring the possibilities of STEAM education and what it could look like in your classroom. An additional component of this series is that each workshop is delivered by a team of educators from a range of backgrounds and disciplines to truly model and unlock the integrated nature and possibilities of STEAM education.
Workshop 1 - Critical Thinking
Critical thinking is at the core of most intellectual activity. The pedagogies promoted in this workshop will enable you to unpack what critical thinking looks like in the mathematics classroom and transfer that knowledge into unfamiliar STEAM contexts. You will share learning experiences with Education and Mathematics experts to explore, develop and apply conceptual understandings of mathematical concepts and associated pedagogies, that can be utilised to promote critical thinking.
Workshops Series
Date | Workshop | Facilitators |
Tuesday 26 February 2019 | Workshop 1 - STEAM learning and critical thinking – solve, ponder, reflect | Linda Galligan and Tania Leach |
Tuesday 5 March 2019 | Workshop 2 - STEAM learning and creativity – create, design, make | Katie Burke, Alwyn Powell and Stephanie Piper |
Tuesday 12 March 2019 | Workshop 3 - STEAM learning and communication – talk, share, articulate | Melissa Fanshawe and Ange Fitzgerald |
Tuesday 19 March 2019 | Workshop 4 - STEAM learning and collaboration – group, consolidate, coordinate | Carolyn Brown, Chris Dann and Seyum Getenet |
Cost
$100.00 for the series or $30.00 each workshop.
The Australian Curriculum identifies a range of General Capabilities that are intended to equip students with the knowledge, skills, behaviours and dispositions required to live and work successfully in the 21st century. The challenge for teachers can be integrating these capabilities meaningfully into their teaching practice to enhance student learning.
Each workshop in the STEAM in practice series will support primary and secondary teachers in two key ways: (i) to engage with evidence-based pedagogies to unpack how STEAM, and its related components from across the Australian curriculum, can be a source for the authentic application of four general capabilities – critical thinking, creativity, communication and collaboration – and (ii) how these practices can be practically enacted in their classrooms. Participants will engage in shared learning opportunities, open-ended questions and real-world scenarios as a way of modelling what is possible and experiencing the impact this approach has on their own learning.